PragCore TRAINING MODE // COMBAT LAB
Fleet ↗
Combat Telemetry
LIVE 60HZ
Hitstun Remaining
0F
Launch Velocity (X, Y)
0.0, 0.0
Speed
0.0 px/f
Combo Count
0
Move / Attack
IDLE
Frame Window
READY
Combo State: NEUTRAL
Arena Stage & Setup
DECK
Platform Inspector SELECTED
Fighter Setup CONFIG
Keyboard: Arrow Keys (Move / Jump / Crouch) · Period / NumPad 1 (Attack) · Comma / NumPad 2 (Smash) · Slash / NumPad 3 (Shield) · Key O / NumPad 4 (Grab)
Gamepad: Controller 2 (Stick, D-Pad, Buttons, Triggers)
Lock Dummy % (Fixed Combo Reset)
Visual Overlays DEBUG
Active Hitboxes (Red)
Character Hurtboxes (Cyan/Blue)
Knockback Trajectory Arc
Distance Grid Rulers
WASD / Arrows Move
Space Jump
J / K / L Attack / Smash / Shield
R Reset Stage
P Pause / Resume
. Step Frame
Scroll / - + 0 Zoom
Plain-Language Explainer // Mandate #15

What is this testing ground for?

Just like flight simulators test airplane physics before they take off, this Combat Laboratory gives developers and players a dedicated, safe testing arena to test every single character move, jump, punch, and platform surface.

You can test how characters behave on different floors (like bouncy trampolines, moving elevators, crumbling blocks, or slippery ice), inspect attack hitboxes frame-by-frame, and calibrate combo moves without dying or running out of time.

Stage Studio // Export & Share

Custom Stage JSON & Share Link